Protected: Digital painting

November 18, 2022

There is no excerpt because this is a protected post.

Protected: MLX90393 interactive installation

October 31, 2022

There is no excerpt because this is a protected post.

Protected: Realtime architectural visualizations

July 19, 2022

There is no excerpt because this is a protected post.

Wilding – Audio AR

July 19, 2022

Wilding is an outdoor Augmented Reality Audio Experience. From a development standpoint it consists of 2 parts:– a lightweight front-end with focus on battery saving and usability.– an online editor for creating new stories, uploading sound files and placing them spatially on a map. WILDING: storytelling in AR-audio (*) Op 2 juli 2022 is het […]

Protected: Visitor center design

July 14, 2021

There is no excerpt because this is a protected post.

Pollinator Park

March 23, 2021

Read more about Pollinator Park project on my company website Poppins & Wayne Play in web browser Play on Oculus Quest Play on Oculus Rift

Port of Antwerp: Digital Twin

January 12, 2020

APICA – Virtual Reality Concepts APICA – Digital Twin APICA – 360 Port of the Future – Supernova 2019 APICA – Digital Twin – Public 2019 APICA virtual assistant – Inspirational 2020 APICA – inspirational book 2020 Virtual team meeting iNoses: Volatile organic compounds detection and source identification

VR Formula E Simulator

March 6, 2019

VR INSTALLATION       MOBILE VERSION Available on iOS & Android SCREENSHOTS DOWNLOAD ANDROID – GOOGLE PLAY STORE iOS – APPLE APP STORE      

Brussels Bike Light Lane

October 26, 2017

Interactive installation by Beyond.io The Bike Light Lane allows the cyclists to test and see the importance of a bicycle light for themselves, even in bright daylight. We used two re-purposed shipping containers as a tunnel into which the bike lane was rerouted. The cyclists entering this special “Bike Light Lane” would cycle along a […]

Protected: L’OR – VR Experience

June 15, 2017

There is no excerpt because this is a protected post.

Virtual Office: Proof of concept

June 10, 2017

Part of a pitch for building constructor (via Alligence Communications)

Kinect XRAY installation

March 1, 2017

(via nocomputer.be) 3D Printing Experience Center at ECR 2017 Join Materialise at ECR and visit the 3D Experience Center! Visit us and take a scan of yourself!  Work in progress: This is how it started…  

Esko Racer

May 28, 2016

Engaging interactive Kinect installation for trade fair booth. Started out as a VR experience, but evolved to a more “practical” setup that needed less on-site player support. 

Big-screen social multiplayer

October 20, 2015

Multi-user game connecting Antwerp (BE) and Utrecht (NL) players in a variation of PACMAN. Gameplay was controller by smartphone browser interface.

EBEMA – Interactive Kinect Flythrough

October 15, 2013

EBEMA is one of Belgiums biggest manufacturers of cement tiles. For the opening event of their new production plant they wanted something to guide their visitors through the production process of their plant without putting them in harms way. I created a Kinect driven 3D installation where the visitor had to move in front of a […]

Forklift Training Simulator

February 6, 2013

As you could read in the development blog of our Forlift Simulator, the CEMAT expo was a great succes. In fact, the simulator was so successful that Toyota asked us if I could integrate more safety training lessons in the system. I replied with the proposal of a major upgrade… Results were so good even UNITY3D invited me to come […]

Nuclear Multi-user Quiz

January 6, 2010

Doel is Antwerp’s powerhouse: the nuclear power plant chain-reacts up to 21 billion KWh a year. That’s 21 with nine zeros. Or just about enough to power a third of the country. There’s a visitor’s centre on site where people can learn all kinds of mind-blowing facts and figures like the one above. We were […]

Museum Ride

January 6, 2009

Goal? Promote the province’s museums in a fun and interactive way. Brochures aren’t fun. And more to the point, they aren’t interactive. So we decided against a traditional approach and instead developed a kind of cycle-through: we hooked up three bikes to a flat screen and made passers-by pedal for their information. The faster they went, […]