July 19, 2022
Wilding is an outdoor Augmented Reality Audio Experience. From a development standpoint it consists of 2 parts:– a lightweight front-end with focus on battery saving and usability.– an online editor for creating new stories, uploading sound files and placing them spatially on a map. WILDING: storytelling in AR-audio (*) Op 2 juli 2022 is het […]
July 14, 2021
Created a rudimentary system to embed and position greenscreen video in realtime 3D environments in Unity. Camera animations and speed can be controllers between different points. The system was used during intro, outro and cut-scenes of the Pollinator Park Live Show
February 7, 2021
Some experiments with camera tracking and virtual backgrounds for virtual production with Unity.
April 12, 2020
There is no excerpt because this is a protected post.
September 17, 2017
Augmented Reality application for Port Of Antwerp. Dankzij deze app komt de reuzengrote satellietfoto van de haven tot leven. Loop met de app over de kaart die je vindt in het atrium van het Havenhuis of in het MAS Havenpaviljoen en ontdek in real time welke schepen er in de dokken en sluizen liggen. Bruggen, […]
March 15, 2017
Augmented Reality user guide for Siemens Scadas audio analysing device. (via Alligence Communications)
March 1, 2017
(via nocomputer.be) 3D Printing Experience Center at ECR 2017 Join Materialise at ECR and visit the 3D Experience Center! Visit us and take a scan of yourself! Work in progress: This is how it started…
November 2, 2015
I’ve done quite a few Augmented Reality projects. Some for fun, most for clients, but it’s been a while and I felt the urge to touch the technology once again… Although it is still hard to imagine, I believe I will still be able to witness mass adoption of an elegant type of glasses with […]