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INTERACTIVE XRAY VISION

January 17, 2017

  Quick little experiment with Kinect and an XRAY vision effect. The effect could still be refined by adding soft tissue to the model as well…   Inspired by:

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Scribble VR, a virtual art installation.

October 1, 2016

Constantly moving and changing, thanks to additions or modifications to other creatives. Scribble VR balances on the border between eternity and transience. Each Scribble each written word, each artwork will forever exist in the virtual space. Or mercilessly be over-scribbled by a virtual bypasser. There are no rules. There are no limits. Literally. Currently available […]

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Madness 1996

September 5, 2016

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Esko Racer

May 28, 2016

Engaging interactive Kinect installation for trade fair booth. Started out as a VR experience, but evolved to a more “practical” setup that needed less on-site player support. 

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Captured Reality

February 5, 2016

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Playing with particles

December 5, 2015

I love particles… Ever since I started programming my first flash websites and games I’ve been fascinated by particle systems and particle interaction. I love how you can make every individual particle flow and bounce and work together so they seem to come alive in group. With this experiment I wanted to see how they […]

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Augmenting Ikea

November 2, 2015

I’ve done quite a few Augmented Reality projects. Some for fun, most for clients, but it’s been a while and I felt the urge to touch the technology once again… Although it is still hard to imagine, I believe I will still be able to witness mass adoption of an elegant type of glasses with […]

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Woolfe – The Red Hood Diaries

March 17, 2015

March 17 2015 – Antwerp, Belgium /… Developed by GRIN Studios, Woolfe: The Red Hood Diaries is a cinematic fable featuring a vengeful Red Riding Hood, launching with a picnic basket full of fury today on Steam for PC. To commemorate the launch, GRIN has released a new gameplay trailer. Woolfe: The Red Hood Diaries is a surprising take […]

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Ironman VR

October 25, 2013

Back in 2013, I made the coolest VR demo ever. The IRONMAN simulator! If you have every wanted to fly around the city like you favorite superhero, this Virtual Reality experience is right for you! Using Kinect I captured the players head and limb movements. Remember, this was back when Oculus Dev Kit 1 just released. It had […]

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ForestPals

August 6, 2013

On ForestPals.com, toddlers and preschoolers can discover fun, enriching exercises, games and creative applications in a meaningful and educational environment. Thanks to their ease of use, the games are a perfect fit both for a school and a home environment. Little adventurers can play online for free or have their parents buy the tablet app. […]

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Forklift Training Simulator

February 6, 2013

User generated environments Power to the people! Actually we did not want to make 30 different environments and each optimised for a specific lesson or training. We did not want to spend the next few year adding more environments every time an instructor requested a change for training at a specific location. We wanted to […]

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Revellutions RC Racing

December 6, 2012

Making this game has been a very nice challenge! We got a lot of freedom in styling the envionments and giving it that NEXT-GEN feel… Revell is a great company to work for and Voxdale, the designers of the cars are a fabulous bunch of technical creatives. At the moment there is just one track […]

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Poverty Is Not a Game

October 6, 2010

 An educational/serious game about the experience of being/becoming poor. ‘PING’ or ‘Poverty is not a game’ was developed by Belgian multimedia company GriN specifically for high schools in the framework of the European Year for Combating Poverty and Social Exclusion. A serious game in 3D, PING shows teenagers first hand what it is like to […]

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Nuclear Multi-user Quiz

January 6, 2010

Doel is Antwerp’s powerhouse: the nuclear power plant chain-reacts up to 21 billion KWh a year. That’s 21 with nine zeros. Or just about enough to power a third of the country. There’s a visitor’s centre on site where people can learn all kinds of mind-blowing facts and figures like the one above. We were […]

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Museum Ride

January 6, 2009

Goal? Promote the province’s museums in a fun and interactive way. Brochures aren’t fun. And more to the point, they aren’t interactive. So we decided against a traditional approach and instead developed a kind of cycle-through: we hooked up three bikes to a flat screen and made passers-by pedal for their information. The faster they went, […]