Esko Racer

By Wim Wouters, May 28, 2016

Engaging interactive Kinect installation for trade fair booth. Started out as a VR experience, but evolved to a more “practical” setup that needed less on-site player support. 

Made for ©

First prototype
(This full VR version did not use kinect, all motion derived from headtracking)

Final game
(No more VR, but Kinect always does a good job to engage users)